Monday, 24 September 2012

Ideas and intentions from this point forward

Because my model is quite vast and has lots of nooks and crannies I really want to put emphasis on that. Using daytime lighting, this means that I would like the camera to travel up or down through the model using the various platforms and staircases surrounding the blocks. In terms of animation I might get some of the platforms to travel up and down, acting as elevators from the lower levels to the higher levels of the model. This will allow total exploration through all of the spaces, give an idea of scale and provide some great views of my overall model.

Friday, 21 September 2012

Monday, 17 September 2012

Different views of model











Model refined further


Texture added to model

Even though these colours are pretty simple, they are fresh and harmonious together, and don't distract from the actual model structure

Thursday, 13 September 2012

Model rightfully expanded




Different times of day


Sunrise
 
Morning

Afternoon

Evening

Nightfall



 

Wednesday, 12 September 2012

Importing into cryengine:



Initial import - no textures (only a quarter of model is imported as the file is too big)




Second import - cryengine texture added

Sunday, 9 September 2012

Final Model



Possible finals 

1. Model repeated and flipped to form a pyramid



2. Model repeated and flipped to form an inverted pyramid





Developments towards final model



*I am leaving off the little blocks on top of each column cause it would make it too busy and they are very difficult to make hollow for the import to cryengine