Friday, 19 October 2012

Final movie - "Cast Away"

http://www.youtube.com/watch?v=fWFeWmP-i5o&feature=youtu.be

I named my movie "cast away" because to me my model has that same sense of isolation and entrapment that is similar to the one on the island. This is because of the 'closed off'-ness of my model, it has the roof on top of it, and because of the water surrounding it

With my video I feel that I have successfully managed to capture some fairly good shots of both different views of my model and the animation. Movie maker was not very kind to me and kept crashing so I have worked the best that I could have with the footage that I had. My music was sourced from soundcloud and is a quirky little beat that works in time to the animation and the changing shots. Overall, considering the amount of problems that I had with both cryengine and movie maker I feel that have made a good movie that successfully explores my model
shots from final movie




Planning new story board

After having several practices of recording using fraps I have realised that I am unable to have panning shots as my model is too large to capture a smooth camera movement, it just ends up jittery. Therefore I think I will use still establishing shots of my model to begin with and then see if I can capture some good animation shots to show off the models scale and movement

 


Final images of model




I have chosen these views because I best believe that they show variety within my model's space, showing it from all different aspects, which gives it a degree of scale

Wednesday, 10 October 2012

Old storyboards



My model has since changed, but these are old storyboards I drew up planning out my model. It involved the camera essentially 'hopping' from platform to elevator and so on and so forth. However they do not apply now as my model has since been extended therefore there is more of a space to explore. I need to draw up new storyboards relevant to my current model, with more of an emphasis on start, middle and end

Water added to model (may not stay)

 


Monday, 24 September 2012

Ideas and intentions from this point forward

Because my model is quite vast and has lots of nooks and crannies I really want to put emphasis on that. Using daytime lighting, this means that I would like the camera to travel up or down through the model using the various platforms and staircases surrounding the blocks. In terms of animation I might get some of the platforms to travel up and down, acting as elevators from the lower levels to the higher levels of the model. This will allow total exploration through all of the spaces, give an idea of scale and provide some great views of my overall model.

Friday, 21 September 2012

Monday, 17 September 2012

Different views of model











Model refined further


Texture added to model

Even though these colours are pretty simple, they are fresh and harmonious together, and don't distract from the actual model structure

Thursday, 13 September 2012

Model rightfully expanded




Different times of day


Sunrise
 
Morning

Afternoon

Evening

Nightfall



 

Wednesday, 12 September 2012

Importing into cryengine:



Initial import - no textures (only a quarter of model is imported as the file is too big)




Second import - cryengine texture added

Sunday, 9 September 2012

Final Model



Possible finals 

1. Model repeated and flipped to form a pyramid



2. Model repeated and flipped to form an inverted pyramid